Exercise: Bending a Cylinder with the Bend Tool
In this exercise, you'll create a cylinder and a
helix, and then use the Bend tool to deform that cylinder using the helix as
a basis. You'll add tessellation twice. First, you'll apply it to the entire
cylinder to get it to bend more smoothly. After seeing how that improves the
result, you add additional tessellation just to the facets in the middle of
the cylinder to get that section to bend more cleanly without increasing the
polygon count of the model more than necessary.
This exercise uses the following tools:
Selection
Palette
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Select Object |
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Select Faces |
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Select Loop |
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Select Between |
Vertex
Modeling Tab
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Cylinder |
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Quad Tessellation |
Lines Tab
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Helix |
Utilities
Tab
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Bend |
Although this exercise includes features of each of
these tools, it does not cover all fields and options for them. For
additional information and instructions on using a tool, please read the
tutorial dedicated to that particular tool.
Open a Hexagon File
-
Start
Hexagon. A new file is automatically opened.
- Press 2 on the keypad to switch to full front
view instead of the default side-front view.
Note: You can also click
View on the Hexagon menu, and then click Front View to switch
to the front view.
Create a Cylinder
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On the
Vertex Modeling tab, click the Cylinder button
.
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Click in the
workspace to define the starting point for the cylinder.
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Drag the
mouse to the right to define the radius of the cylinder. The current radius
value is displayed in the Tool Properties panel. Drag the mouse until the
radius is approximately 1.
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Click in the
workspace again to set the current value as the cylinder's radius.
-
Drag the
mouse down to define the cylinder's height. The current height value is
displayed in the Tool Properties panel. Drag the mouse until the height is
approximately -12.
-
Click in the
workspace again to set the current value as the cylinder's height.
-
Click
Validate to create the cylinder.
Note: Additional fields
and alternate methods for defining and setting a cylinder's radius and
height are discussed in the Using the Cylinder Tool tutorial.
Create a Helix
-
On the Lines
tab, click the Helix button
.
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Click in the
workspace to define the starting point for the helix.
-
Drag the
mouse to the right to define the radius for the helix. The current radius
value is displayed in the Tool Properties panel. Drag the mouse until the
radius is approximately 3.
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Click in the
workspace again to set the current value as the helix's radius.
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Drag the
mouse down to define the helix's height. The current height value is
displayed in the Tool Properties panel. Drag the mouse until the height is
approximately -10 and the end radius is approximately -2.5.
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Click in the
workspace again to set the current value as the helix's height.
-
Click
Validate to create the helix.
Note: Additional fields
and alternate methods for defining and setting a helix's radius and height
are discussed in the Using the Helix Tool tutorial.
Bend the Cylinder
-
In the
Select Mode panel, click the Select Object button
to switch to select object mode, and then click the cylinder to select it.
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On the
Utilities tab, click the Bend tool button
.

The results from using the Bend tool. The cylinder was bent along the path
defined by the helix, but looks very clunky and is flattened in the middle.
-
Click the
helix object. Note how the cylinder is curved, but looks clunky and
flattened in the middle.
Tessellate the Cylinder
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Click
Edit on the Hexagon menu, and then click Undo to remove the bend
operation.
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Select the
cylinder again.
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In the
Select Mode panel, click the Select Faces button
to select facets instead of the entire object.
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Click
Selection on the Hexagon menu, and then click Select All. All the
facets for the cylinder turn blue to indicate that they are selected.
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On the
Vertex Modeling tab, click the Quad Tessellation button
. Each facet of the cylinder is split into four separate facets. These
additional polygons will allow the cylinder to bend more smoothly.
Bend the Tessellated Cylinder
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In the
Select Mode panel, click the Select Object button to switch to select
object mode.
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If
necessary, click the cylinder object to select it.
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On the
Utilities tab, click the Bend tool.

After applying a level of quad tessellation to all facets in the cylinder,
it bends more smoothly. The middle is still a little flat, though.
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Click the
helix object. The cylinder is bent, but much more smoothly this time.
However, although the middle isn't as squished this time, it still doesn't
bend as cleanly as it could.
Add Additional Tessellation to Selected Facets Only
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Click
Edit on the Hexagon menu, and then click Undo to remove the bend
operation.
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In the
Select Mode panel, click the Select Faces button to switch to select
faces mode.

Select three facets from
the fifth row from the top
of the cylinder.
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Select three
facets in the fifth row down from the top of the cylinder.
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In the
Selection panel, click the Loop button
. All facets in the fifth row of the cylinder are selected.
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With those
facets still selected, press the Shift key while selecting three
facets in the fifth row up from the bottom of the cylinder.
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In the
Selection panel, click the Loop button. All facets in the fifth row
from the bottom of the cylinder are selected.

After clicking the Betw button, all
facets in the middle of the cylinder
are selected.
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In the
Selection panel, click the Betw button
. All facets in the middle rows of the cylinder, between the two rows that
you already had selected, are selected.

The facets that were selected are
each split into four individual facets.
The facets that weren't selected
aren't tessellated this time.
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On the
Vertex Modeling tab, click the Quad Tessellation button. The selected
facets are each split into four individual polygons.
Bend the Final Cylinder
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In the
Select Mode panel, click the Select Object button to switch to select
object mode.
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If
necessary, click the cylinder object to select it.
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On the
Utilities tab, click the Bend tool button.

Since the ends of the cylinder bent fine with just one level of
tessellation, restricting the
second level to just the middle allows Hexagon to bend the object more
smoothly while
keeping the polygon count lower.
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Click the
helix object. The cylinder is bent. Not only do the ends bend smoothly, but
the middle bends much more cleanly with the additional tessellation added to
it.
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