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Visual Reality: Tutorial: Hexagon: Using the Cube Tool

Visual Reality: Tutorials: Hexagon: Using the Cube Tool

Creating a Non-Uniform Cube from a Basis

  1. On the Vertex Modeling tab, click the Cube button .
  2. In the Tool Properties palette, click the Basis option .
  3. In the workspace, click where you want the basis of the cube to be.

Note: You can also enter values for the basis’ X, Y, and Z coordinates in the Center X, Y, and Z fields in the Tool Properties palette. Although using the mouse to create the cube’s starting point is easily, manually entering the basis coordinates can give you more precise control.

You can create a non-uniform, or rectangular, cube

by typing values in the height fields in the Tools

Properties panel. These fields are available after

you click to specify the cube’s basis point.
 

  1. Type the value for the cube’s X axis, or width, in the first Height field.
  2. Type the value for the cube’s Y axis, or height, in the second Height field.
  3. Type the value for the cube’s Z axis, or depth, in the third Height field.
  4. Press Enter or click Validate to create the cube.

Note: If you click the mouse button to create the non-uniform cube, the values that you entered into the Height fields will be overwritten with the values based on where you clicked. Therefore, you must press the Enter key or click the Validate button to create a non-uniform cube.

Creating a Cube from the Center
Creating a Cube from a Basis
Creating a Non-Uniform Cube from the Center

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