Exercise: Reversing and Unifying Normals on A Sphere
This exercise walks you through the various ways that
you can use the Orient Normals tool, including: reversing normals on
individual and on all facets; reversing normals on pre-selected and on
non-preselected facets; and unifying facet normals on an object. It also
illustrates how to use the Show/Hide Backfaces button to determine if
facets on an object are backfacing.
This exercises uses the following tools:
| Selection Mode
Panel |
| |
 |
Select Faces |
| |
 |
Paint Mode |
| |
 |
Extend Selection |
| Vertex Modeling
Tab |
| |
 |
Create Sphere |
| Utilities Tab |
| |
 |
Orient Normals |
| 3D Drawing Styles
Panel |
| |
 |
Show/Hide Backfaces (backfaces
shown, click to hide) |
| |
 |
Show/Hide Backfaces (backfaces
hidden, click to show) |
Although this exercise includes features of each of
these tools, it does not cover all fields and options for them. For
additional information and instructions on using a tool, please read the
tutorial dedicated to that particular tool.
- Open Hexagon. A new file is automatically created.
- Press the 2 key to change to the front
view.
OR
Click View on the Hexagon menu, and then click
Front View.
- On the Vertex Modeling tab, click the Create
Sphere button
.
- Click in the workspace to define the starting
point for the sphere.
- Drag the mouse to define the diameter of the
sphere. For this exercise, use a diameter of about 10.
- When the Diameter fields in the Tool
Properties window display a value of about 10, click in the
workspace again to set this as the sphere's diameter.
- Press Enter or click Validate to
create the sphere and close the tool.
- On the Utilities tab, click the Orient Normals
button
.
- In the Tool Properties panel, click the Reverse
Normals button
.
Note: Regardless which selection mode
you're in, when you click the Reverse Normals button Hexagon
automatically switches you to Select Faces mode.
- One at a time, click the four facets in the
middle of the sphere's front.
Note: You can't use the Paint selection
mode to select the facets. If you do, only one facet will be reversed -- not
necessarily the first or last one. Instead, you must individually click the
facets to reverse if you don't pre-select them before using the Orient
Normals tool.
- Click Validate or press Enter to
accept the changes and close the tool.
 |
|
 |
| The
sphere after the normals for the four facets have been reversed,
with the backfaces hidden. |
|
When
you click the Show/Hide Backfaces button to display
backfaces, the four facets are visible again, but are a slightly
different color from the rest of the sphere. |
- In the 3D Drawing Styles section of the
Control Panel at the bottom of the screen, click the Show/Hide
Backfaces button
.
Since the backfaces of the four center facets are pointing toward the
camera, those facets are hidden and appear invisible.
 |
|
 |
| The 3D
Drawing Styles options are found in the control panel at the bottom of
the Hexagon screen. The Show/Hide Backfaces button in this screenshot,
the middle icon, indicates that backfaces are being shown. |
|
The icon
displayed for Show/Hide Backfaces in this screenshot of the 3D Drawing
Styles panel indicates that backfaces are being hidden when Hexagon
displays an object. |
Note: The Show/Hide Backfaces button
has two graphics: Show Backfaces
and Hide Backfaces
.
The graphic displayed indicates which mode you're currently in. It might
seem backward to click the show backfaces version to hide backfaces, but
you're simply clicking the button to switch to hide backfaces mode.
- Click the Show/Hide Backfaces button
again so backfaces are displayed. The four backfacing facets are
again visible, but are a slightly different shade from the rest of
the sphere's facets to indicate that they face a different
direction.
- In the Selection Mode panel, click the
Paint Mode button
.
- Click and drag the mouse over the four
backfacing facets to select them.
Note: You can also press and hold the
Shift key while clicking the individual facets to select them.
 |
| Clicking the Extend Selection
button adds two facets on each side of the four initially selected
facets. |
- In the Selection Mode panel, click the
Extend Selection button
to add the two facets at each side of the selected polygons to the
selection.
- Click the Orient Normals button
.
- If necessary, click the Reverse Normals
button
.
- Press the Spacebar. The normals
for all of the selected facets are reversed. Those that had been
facing toward the inside of the sphere are now facing out, and
those that had been facing out are now facing in.
- Press Enter or click Validate
to accept the changes and close the tool.
- Click the Show/Hide Backfaces
button
to hide the backfaces.
 |
| The sphere after
reversing normals on the selected facets. The four that had
been backfacing are now frontfacing again. The others have
been set to backfacing. |
- The four facets in the center are now
visible, but the ones on each side of them aren't.
- Click the Orient Normals button
.
- If necessary, click the Reverse Normals
button
.
- Click the Select All button
on the Tool Properties panel. All of the sphere's facets are
selected. Arrows indicate the direction that each facet is facing,
pointing outward for front-facing facets and inward for
back-facing facets.
- Press the Spacebar. The normals
for all of the facets are reversed.
- Press Enter or click Validate
to accept the change and close the tool.
- The eight facets around the middle that
had been invisible before are now visible, and all other facets
are now invisible.
Note: It's important to note that the
facets aren't actually invisible. They just aren't displayed because Hexagon
is set to hide backfaces, and the backfaces of these polygons are pointing
toward the camera. If you press 8 to switch to a rear camera view,
you'll see that the facets that are invisible from the front are visible
from the back and those that you could see from the front are hidden. You're
actually looking through the back faces of the facets at the back of the
sphere to see the front face -- on the inside of the sphere -- of the
backfacing facets on the sphere's front.
- Click the Orient Normals button
.
- Click the Unify Normals button
.
All the facets are set to face the same direction.
- Press Enter or click Validate
to accept the change and close the tool.
 |
| If you can
see the edges of the facets in the back through the facets
in the front, the facets are all backfacing.
|
- Click and drag the Camera Rotate Mode
button
in the 3D Navigation Tools panel to look at the sphere from
different angles. Notice that you can see the edges of the
facets toward the back of the sphere through the facets at the
front. This indicates that the facets are all backfacing.
Note: If the facets don't get set to
backfacing when you unify the normals for this exercise, you can complete
steps 33 through 38 of this exercise to reverse the normals for all the
facets in the sphere and see the effect.
Hint: If you want to create a 360 degree
view, you could create a sphere and then reverse the normals on all the
facets so they are backfacing like this. The texture would be visible from
inside the sphere. Set the camera inside it and you'd have a 360 degree
view. You could do the same with a cube to create a simple 360 degree room
interior.
- Press the 2 key to return to a
front view.
- Click the Orient Normals button
.
- If it isn't already selected, click
the Unify Normals button
.
- Press the Spacebar. The
normals direction indicator arrow will change to point
outward, away from the sphere.
- Press Enter or click
Validate to accept the change and close the tool.
- Click and drag the Camera Rotate
Mode button
to look at the sphere from different angles again. You should
no longer be able to see the edges of the rear facets through
the front facets, indicating that the facets are now all
frontfacing.
Using
the Orient Normals Tool
Reverse Individual Facets that Aren't Pre-Selected
Reverse
Individual, Pre-Selected Facets
Reverse All Facets
of a Selected Object
Unify Normals for All Facets
of a Selected Object
|