Using the Orient Normals Tool
Nothing can be quite so perplexing as diligently
working on a model to get it just the way you envision it in your mind,
exporting it as an OBJ, and then importing it into a different program like
Carrara or Poser -- only to find that some facets are invisible. What's up
with that?
Odds are that the normals for the problematic facets are reversed.
Polygons, or facets, in a 3D model have two sides, a frontface and a
backface. The frontface is the one that you -- and your rendering program --
expect to see. The backface is the one that the program expects to face away
from the camera; not all rendering programs display backfaces, or display
them correctly. Poser, for example, seems to have a real problem with backfacing polygons.
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| A simple one-way
mirror. The facets in the middle are backfacing, so you can only see
through them from one side. |
It's not so much that you or the program don't see the
backfacing polygons but that you're seeing through them. You can think of a
facet in a 3D model as a
one-way mirror (or, as some people refer to it, a two-way mirror). If
you're a fan of Law and Order, CSI, NCIS, or any other
lawyers/cops/procedural show, then you've seen one-way mirrors. That's where
the bad guys are in one room and the good guys -- and the eyewitness -- are
in an adjoining one. The good guys can see through the one-way mirror to
look at the bad guys, but the bad guys just see their reflections. A
backfacing polygon is like looking at the mirror with the good guys -- you
can see through it to what's on the other side. When you look at the polygon
from the other side, though, the frontface, you see the texture that's been
applied to it, whether that's a mirror texture, grass, skin, lava, you name
it.
Although some 3D programs can display backfaces, and
some can reverse normals to correct backfacing polygons in models, it's a
good habit to correct these problems in Hexagon before exporting the model.
The Hexagon Orient Normals tool enables you to unify normals so all facets
for a model face the same direction. You can also reverse normals on all or
individual facets, whether to correct a problem with just a few facets or to
create a cool effect with a model.
The following tutorials explain how to use Hexagon's
Orient Normals tool when reversing normals for individual facets that you
haven't pre-selected, for a group of facets that you've pre-selected, for
all facets on the object, and for unifying and reversing all facets on a
model. An exercise illustrating these processes is also included to
get you really comfortable with this tool.
Reverse Individual Facets that Aren't Pre-Selected
Reverse
Individual, Pre-Selected Facets
Reverse All Facets
of a Selected Object
Unify Normals for All Facets
of a Selected Object
Exercise: Reversing and
Unifying Normals on a Sphere
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