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Visual Reality: Tutorial: Hexagon: Using the Cube Tool

Visual Reality: Tutorials: Hexagon

Using the Cube Tool

The Cube tool is one of the most commonly used tools in box modeling. Starting with a simple cube, you can modify points, edges, and facets, and use advanced tools like sweep, bend, and smooth to create complex models.

The Cube tool is the first button

on the Vertex Modeling tab.

The Cube tool is the first button on the Vertex Modeling tab in Hexagon, or you can access it by clicking Tools on the Hexagon menu bar, pointing to Vertex modeling, and then clicking Cube.

You can create the cube from either a center or a basis. If you create from a center, the cube is created with all six sides equidistant from the center point that you specify. A basis, on the other hand, is the middle point of either the top or bottom edge of the cube. If you drag the mouse up when creating the cube, the basis is the middle of the bottom edge, with the cube created above it. If you drag the mouse down, the basis is the middle of the top edge.

Although most cubes are created as uniform objects with all sides the same size and distance from the center, you can create non-uniform cubes in Hexagon by manually entering the height, width, and depth of the cube.

Creating a Cube from the Center
Creating a Cube from a Basis
Creating a Non-Uniform Cube from the Center
Creating a Non-Uniform Cube from a Basis

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