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Using Dynamic Clothing in Poser 5

Poser 5 uses two types of clothing: conforming, which is a figure; and dynamic, which is a prop. Although dynamic clothing doesn't automatically move as you pose your figure, the Cloth room allows you to drape the clothing realistically, even for animations.

1. Add a figure to the scene from the library.
2. Add a dynamic clothing prop to the scene.
3. Click the Cloth tab at the top of the screen to switch to the clothing room.
4. Click the button for New Simulation.

If you are creating a still image, set the Start Frame field to 1, the End Frame field to 1, and the Drape Frames field to 30

If you are creating an animation, set the Start Frame field to 1, the End Frame field to the total number of frames in your animation, and the Drape Frames field to 5.

Note: Depending on your animation, you might set the start and end frames to different values. For example, if your figure doesn't appear in the animation until frame 25, you can save processing time by setting the start frame to 25. Comparatively, if your figure is no longer visible after frame 40, setting the ending frame for the cloth simulation to 40 saves resources since Poser won't need to calculate the cloth drape for the rest of the animation.

Also, depending on the cloth that you are using and your figure's pose, it might be necessary to set the drape frames higher than 5. If the clothing doesn't settle properly when you calculate the drape, set the drape frames to a higher value to Poser more time to settle the cloth correctly before moving to the posing stage. 

5. Click OK.
6. Click Clothify.
7. Select your clothing prop from the list, then click the Clothify button.
8. Click Collide Against to specify what body parts and other objects the cloth should collide against.
9. Click the Add/Remove button.
10. Click the box next your character figure. An X will be displayed in that box and all sub-boxes, indicating that they are objects that the clothing should collide against.

Note: As you use different clothing props and different poses, you may choose to uncheck the boxes for certain body parts (which improves processing time, since you're making the computer do less work), and even check the box for the ground or other objects in the scene, but for this demo just check the box for the figure and leave it and all the body part boxes checked.

11. Click OK.
12. On the Cloth Collision Objects window, make sure Start Draping from Zero Pose is checked.
13. Click OK to accept the setting and return to the main Cloth room window.
14. If you are creating:

a still image, click the Simulation Settings button. Click the Calculate Drape button on the Simulation Settings dialog. Your figure in the preview window will revert to the zero pose, and your figure will slowly start to move to your pose. The cloth will settle and resettle as your character moves. When the process is done, you can go back to the Pose room and render your scene.

an animation, click the Calculate Simulation button. Poser will first calculate the drape, using the number of frames that you specified in the simulation settings. The figure will then move through the frames of your animation the cloth settling and resettling as your character moves. When the process is done, you can go back to the Pose room and render your scene.

Note: Dynamic clothing does not move with the figure as apply or change poses. If you change your figure's pose after draping the dynamic clothing, it's typically necessary to recalculate the drape for the clothing again.
 

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