1. Add a figure to the scene from the library.
2. Add a dynamic clothing prop to the scene.
3. Click the Cloth tab at the top of the screen to switch to the
clothing room.
4. Click the button for New Simulation.
• If you are creating a still image, set the Start
Frame field to 1, the End Frame field to 1, and the
Drape Frames field to 30.
• If you are creating an animation, set the Start
Frame field to 1, the End Frame field to the total number
of frames in your animation, and the Drape Frames field to 5.
Note: Depending on your animation, you might
set the start and end frames to different values. For example, if your
figure doesn't appear in the animation until frame 25, you can save
processing time by setting the start frame to 25. Comparatively, if your
figure is no longer visible after frame 40, setting the ending frame for the
cloth simulation to 40 saves resources since Poser won't need to calculate
the cloth drape for the rest of the animation.
Also, depending on the cloth that you are using and
your figure's pose, it might be necessary to set the drape frames higher
than 5. If the clothing doesn't settle properly when you calculate the
drape, set the drape frames to a higher value to Poser more time to settle
the cloth correctly before moving to the posing stage.
5. Click OK.
6. Click Clothify.
7. Select your clothing prop from the list, then click the Clothify
button.
8. Click Collide Against to specify what body parts and other objects
the cloth should collide against.
9. Click the Add/Remove button.
10. Click the box next your character figure. An X will be displayed
in that box and all sub-boxes, indicating that they are objects that the
clothing should collide against.
Note: As you use different clothing props
and different poses, you may choose to uncheck the boxes for certain body
parts (which improves processing time, since you're making the computer do
less work), and even check the box for the ground or other objects in the
scene, but for this demo just check the box for the figure and leave it and
all the body part boxes checked.
11. Click OK.
12. On the Cloth Collision Objects window, make sure Start Draping from Zero
Pose is checked.
13. Click OK to accept the setting and return to the main Cloth room
window.
14. If you are creating:
•
a still image, click the Simulation Settings button. Click the
Calculate Drape button on the Simulation Settings dialog. Your figure in the preview window
will revert to the zero pose, and your figure will slowly start to move to your pose. The cloth
will settle and resettle as your character moves. When the process is done,
you can go back to the Pose room and render your scene.
• an
animation, click the Calculate Simulation button. Poser will first
calculate the drape, using the number of frames that you specified in the
simulation settings. The figure will then move through the frames of your
animation the cloth settling and resettling as your character moves. When
the process is done, you can go back to the Pose room and render your
scene.
Note: Dynamic clothing does not move with the figure as apply
or change poses. If you change your figure's pose after draping the dynamic
clothing, it's typically necessary to recalculate the drape for the clothing
again.