1. Add a figure, such as Don Nude Hair or Judy Nude
Hair, from the Library palette that uses a skullcap.
2. Click the Hair tab at the top of the screen to switch to the to
hair room.
3. Select the skullcap from the Current Element list below the figure
preview window.
Note: You can also use the Hair room to add
hair to other body parts, such as a hairy chest, hair on the arms or legs,
or even a beard and mustache.
3. Click New Growth Group.
4. Enter a name for the group, and then click OK.
5. Click Edit Growth Group.
6. In the grouping box, click Add All.
Note: You can use the marquee select to add
only certain polygons to this growth group, which is useful when doing
different hairstyles. When you're first getting used to how the hair room
works, however, Add All is the easiest option.
7. Close the grouping box.
8. Click Grow Guide Hairs. The figure's guide hairs are created.
Note: If the guide hairs are not created, exit
Poser and then restart it. If you've been working on a figure, close that
scene, then start on a new figure, Poser might not have the resources
necessary to create dynamic hair.
9. Use the additional settings in the Hair room to
control how the hair looks and behaves:
Hair Length: Controls the maximum length of the
hair.
Length Variance: Controls how much the individual hair strands vary
in length.
Pull Back: Slants the hair toward the back of the figure.
Pull Down: Slants the hair downward.
Pull Side: Slants the hair toward the side of the figure. A negative
value pulls the hair to the left, and a positive value pulls it to the
right.
Number of Hairs: The total number of hair strands to use.
Show Populated: Activate this check box to show the hair strands in
addition to the guide hairs.
Note: Activating the Show Populated
check box uses more computer resources than just displaying the guide hairs.
Typically, you should work with the guide hairs only and just activate
Show Populated to check how the final hairs will look.
Tip Width: Controls how wide the hair strands
are at the tip.
Root Width: Controls how wide the hair strands are at the root.
Clumpiness: Controls how much the hair strands clump together.
Kink Strength: Controls the hair strands waviness, or curliness.
Kink Scale: Controls the size of the curls or waves in the hair.
Kink Delay: Controls how far from the hair roots the curls start.
Verts Per Hair: The number of vertices per hair strand. More vertices
per strand require more computer resources, but allow for more bending in
the hair.
10. If desired, click the Style Hairs button to
access the hair styling tools palette.
Select
Hairs: Select guide hairs to style either by clicking the individual
hair or by drawing a rectangle around a group of guide hairs with the mouse.
Translate
Hairs: Move the selected hairs up, down, left, or right by clicking and
dragging the mouse.
Curl
Hairs: Bend the selected hairs to give them curls.
Scale
Hairs: Increase or decrease the hair's size. Drag in to make the hair
smaller or out to make it larger.
Deselect
Hairs: Remove guide hairs from the selection either by clicking the
individual hair or by drawing a rectangle around a group of guide hairs with
the mouse.
Translate
Hairs In/Out: Move the selected hairs
in and out. Drag down to pull the hair out and drag up to move it in.
Twist
Hairs: Rotate the selected hairs along
their own axes to create spiral curls.
Constrain Length: When this check box is
activated, the selected guide hairs will keep their current length despite
any changes you make with the styling tools.
Falloff: Determines the amount of the hair that
is affected by the styling tool. Move the slider to the left toward tip
to have only the tip of the hairs affected. Move the slider toward root
to have the entire hair strand affected.
Lengthen: Adjusts the length of the selected
guide hairs. Click the dial and drag to the left to shorten the hair, and
drag to the right to make it longer.
Clear Selection: Click to deselect all guide
hairs.
11. If desired, use the Dynamics Controls to set and
calculate dynamics for the hair group.
Note: Although designed to control how hair
behaves during animations, setting and calculating dynamics for the hair can
also give you added realism to how the hair falls in still images. This is
much easier to use than the styling tools, especially for simple hairstyles,
and can be used in conjunction with the styling tools to give beautiful,
realistic effects.
Do Collisions: When this check box is
activated, the hair strands will collide against the surrounding polygons.
Although much more resource intensive, it prevents hair from cutting into
the figure, clothing, or other props.
Calculate Dynamics: Click to calculate the
hair's dynamics based on the settings.
Gravity: Controls how strong the gravity
affecting the hair is.
Spring Strength: Determines how much spring and
bounce the hair has.
Air Damping: Controls the hair's air
resistance.
Spring Damping: Controls the hair's
springiness.
Bend Resistance: Determines how resistant the
hair is to bending.
Position Force: A force that pulls the hair
toward a choreographed position instead of reacting dynamically.
Root Stiffness: Controls how stiff the hair is
at the root.
Root Stiffness Falloff: Controls the hair's
stiffness as it decreases from root to tip.
After you've created the hair groups, styled them, and
applied dynamics, you can switch to the Material room to modify the hair's
color or switch to the Pose room to render the image.